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de arminb library [31 articles]

Articles dernièrement stockés dans la bibliothèque de arminb .
  • A traffic model for the Xbox game Halo 2
    (2005), pp. 13-18.
    by Sebastian Zander, Grenville Armitage
    posted to network online_game useage_model by arminb on 2007-12-07 06:37:51 as **
  • Peer-to-peer support for massively multiplayer games
    (2004)
    by B Knutsson, H Lu, W Xu, B Hopkins
    posted to online_game p2p by arminb on 2007-11-21 21:42:36 as **
  • Efficient routing for peer-to-peer overlays
    (March 2004)
  • Cheat-Proof Playout for Centralized and Serverless Online Games
    by Nathaniel E Baughman, Marc Liberatore, Brian N Levine
    posted to cheat online_game by arminb on 2007-11-21 21:40:45 as **
  • An evaluation of scalable application-level multicast built using peer-to-peer overlay networks
    (2003)
    by M Castro
    posted to multicast online_game qos by arminb on 2007-11-21 21:39:57 as **
  • SCRIBE: A large-scale and decentralized application-level multicast infrastructure
    IEEE Journal on Selected Areas in communications (JSAC), Vol. 20, No. 8. (2002), pp. 1489-1499.
    posted to multicast online_game qos by arminb on 2007-11-21 21:39:00 as ** along with 2 people mdrosou gecyasar
  • Supporting Spectators in Online Multiplayer Games
    by Ashwin B Venkata
    posted to online_game by arminb on 2007-11-21 21:37:43 as ***
  • Cheat-proof Playout for Centralized and Distributed Online Games
    (2001), pp. 104-113.
    by Nathaniel E Baughman, Brian N Levine
    posted to cheat online_game p2p by arminb on 2007-11-21 18:49:50 as **
  • SAAR: A Shared Control Plane for Overlay Multicast
    pp. 57-72.
    posted to online_game p2p qos by arminb on 2007-11-21 18:49:07 as **
  • MOPAR: a mobile peer-to-peer overlay rrchitecture for interest management of massively multiplayer online games
    (2005), pp. 99-104.
    by Anthony ( Yu, Son T Vuong
    posted to mmog online_game qos by arminb on 2007-11-21 18:47:34 as **
  • Sprite: A Simple, Cheat-proof, Credit-based System for Mobile Ad Hoc Networks
    (2002)
    by S Zhong, Y Yang, J Chen
    posted to cheat online_game p2p by arminb on 2007-11-21 18:46:43 as **
  • Provisioning On-line Games: A Traffic Analysis of a Busy Counter-Strike Server
    (2002)
    by W Feng, F Chang, W Feng, J Walpole
    posted to online_game by arminb on 2007-11-21 18:45:59 as **
  • Symphony: Distributed hashing in a small world
    (2003)
    by G Manku, M Bawa, P Raghavan
  • Addressing Cheating in Distributed MMOGs
    by Patric Kabus, Wesley W Terpstra, Mariano Cilia, Alejandro P Buchmann
    posted to cheat mmog online_game by arminb on 2007-11-21 18:44:06 as **
  • Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
    (2004), pp. 116-120.
    by Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
    posted to online_game qos by arminb on 2007-11-21 18:43:49 as **
  • A communication architecture for massive multiplayer games
    (2002), pp. 14-22.
    by Stefan Fiedler, Michael Wallner, Michael Weber
    posted to mmog online_game by arminb on 2007-11-21 18:41:01 as ** along with 1 person and 1 group rybesh SIMS
  • A distributed architecture for multiplayer interactive applications on the internet
    (1999)
    by C Diot, L Gautier
    posted to mmog online_game by arminb on 2007-11-21 18:39:52 as ** along with 1 person LittleWood
  • Is runtime verification applicable to cheat detection?
    (2004), pp. 134-138.
    by Margaret Delap, Björn Knutsson, Honghui Lu, Oleg Sokolsky, Usa Sammapun, Insup Lee, Christos Tsarouchis
    posted to cheat online_game by arminb on 2007-11-21 18:39:08 as read
  • Making Gnutella-like P2P Systems Scalable
    (2003)
    by Yatin Chawathe, Sylvia Ratnasamy, Lee Breslau, Nick Lanham, Scott Shenker
    posted to p2p by arminb on 2007-11-21 18:37:26 as ** along with 5 people p2p-sec mufchen ransombriggs ahgharaibeh angus
  • The Impact of Heterogeneous Bandwidth Constraints on DHT-Based Multicast Protocols
    (2005)
    posted to dht online_game by arminb on 2007-11-21 18:35:09 as **
  • Mercury: Supporting Scalable Multi-Attribute Range
    by Queries A Bharambe
    posted to dht by arminb on 2007-11-21 18:34:22 as read
  • A large-scale study of failures in high-performance computing systems
    (2006), pp. 249-258.
    by Bianca Schroeder, Garth A Gibson
    posted to failure internet p2p_backup by arminb on 2007-10-30 04:07:23 as read
  • Modeling TCP Throughput: A Simple Model and its Empirical Validation
    Proceedings of the ACM SIGCOMM '98 conference on Applications, technologies, architectures, and protocols for computer communication (1998), pp. 303-314.
    by J Padhye, V Firoiu, D Towsley, J Krusoe
  • notes Colyseus: a distributed architecture for online multiplayer games
    (2006), pp. 12-12.
    by Ashwin Bharambe, Jeffrey Pang, Srinivasan Seshan
    posted to online_game by arminb on 2007-10-29 05:07:17 as read
  • notes OverQoS: An Overlay based Architecture for Enhancing Internet QoS
    (2004)
    posted to network_overlay online_game qos by arminb on 2007-10-29 03:28:13 as read along with 1 person elsantosneto
  • Quantifying Machine Availability in Networked and Desktop Grid Systems
    (2003)
    by J Brevik, D Nurmi, R Wolski
    posted to failure by arminb on 2007-10-24 23:47:45 as **
  • Exploiting Availability Prediction in Distributed Systems
    by James M And
    posted to failure by arminb on 2007-10-24 23:47:15 as **
  • Quantifying Machine Availability in Networked and Desktop Grid Systems
    (2003)
    by J Brevik, D Nurmi, R Wolski
    posted to failure by arminb on 2007-10-24 23:45:56 as **
  • A Large-Scale Study of Failures in High-Performance Computing Systems
    by Bianca S Garth
    posted to failure by arminb on 2007-10-24 22:34:39 as **
  • Why do Internet services fail, and what can be done about it
    (2003)
    posted to failure internet p2p_backup by arminb on 2007-10-24 19:18:46 as read along with 2 people egh gef
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