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de mrajanen library [22 articles]

Articles dernièrement stockés dans la bibliothèque de mrajanen .
  • Automating the detection of breaks in continuous user experience with computer games
    (2005), pp. 1629-1632.
    by Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee L Wong, Luciano Nocera, Eduardo Carriazo, Aditya Varma, Hyunjin Yoon, Chris Kyriakakis
    posted to experience game user by mrajanen on 2006-11-24 09:32:10 as **** along with 1 person markakramer
  • Sensorium games: usability considerations for pervasive gaming
    (2005), pp. 146-150.
    by SNI Mount, EI Gaura, RM Newman
  • Genres as a tool for understanding and analyzing user experience in games
    (2004), pp. 773-774.
    by Zhan Ye
    posted to experience game user by mrajanen on 2006-11-24 09:30:00 as ** along with 1 person markakramer
  • GameFlow: a model for evaluating player enjoyment in games
    Comput. Entertain., Vol. 3, No. 3. (July 2005), pp. 3-3.
    by Penelope Sweetser, Peta Wyeth
  • Using heuristics to evaluate the playability of games
    (2004), pp. 1509-1512.
    by Heather Desurvire, Martin Caplan, Jozsef A Toth
  • From usability tasks to usable user interfaces
    (2005), pp. 103-110.
    by Kenia Sousa, Elizabeth Furtado
  • Value-centred HCI
    (2004), pp. 149-160.
    by Gilbert Cockton
  • Why Johnny can't encrypt: A usability evaluation of PGP 5.0
    (1999)
    by Alma Whitten, JD Tygar
  • Aesthetics and apparent usability: empirically assessing cultural and methodological issues
    (1997), pp. 115-122.
    by Noam Tractinsky
  • Usability testing with young children
    (2004), pp. 43-48.
    by Afke Donker, Pieter Reitsma
  • Visual design principles for usable interfaces
    (2003), pp. 263-285.
    by Suzanne Watzman
  • Bridging the gap: between accessibility and usability
    interactions, Vol. 10, No. 6. (2003), pp. 36-51.
    by Mary F Theofanos, Janice ( Redish
    posted to accessibility usability by mrajanen on 2006-11-24 09:06:35 as ** along with 3 people trinkows dilger Aibon
  • What is beautiful is usable
    Interacting with Computers, Vol. 13, No. 2. (December 2000), pp. 127-145.
    by N Tractinsky, A Katz, D Ikar
  • Exploring Usability Discussions in Open Source Development
    (2005)
    by Michael B Twidale, David M Nichols
    posted to open source usability by mrajanen on 2006-11-24 09:03:15 as ***** along with 1 person hellp
  • Usability in practice: formative usability evaluations - evolution and revolution
    (2002), pp. 885-890.
    by Janice ( Redish, Randolph G Bias, Robert Bailey, Rolf Molich, Joe Dumas, Jared M Spool
  • Comparative evaluation of usability tests
    (1999), pp. 83-84.
    by Rolf Molich, Ann D Thomsen, Barbara Karyukina, Lars Schmidt, Meghan Ede, Wilma van Oel, Meeta Arcuri
  • Evaluating the Quality of Use of Visual Data-Mining Tools
    edited by D Remenyi
  • Assessing The Use of The SOM Technique in Data Mining
    edited by MH Hamza
    posted to evaluation of quality som use visualization by mrajanen on 2006-11-24 08:50:34 as read
  • The Impact of Game Usability to Player Attitude
    edited by Y Dittrich, DL Strand, J Nordberg, OW Berthelsen, WG Bleek
    posted to game usability by mrajanen on 2006-11-24 08:47:02 as read
  • Different Approaches to Usability Cost-Benefit Analysis
    by M Rajanen
    edited by D Remenyi, A Brown
  • Usability Cost-Benefit Models – Different Approaches to Usability Benefit Analysis
    by M Rajanen
  • Analysis of Usability Cost-Benefit Models
    by M Rajanen, T Jokela
    edited by T Leino, T Saarinen, K Stefan
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